2021Dining Room Scene
3D
This project focused on the complete design of a 3D environment, where every visible element had to be created from scratch. The work included modeling over 30 unique objects, texturing these objects using either manually designed graphics or modified public domain textures, and staging the scene for project submission.
The creative process involved researching and gathering inspiration for each object, manually sketching concepts, and then modeling them using Blender. Once all objects were created, the scene was staged to ensure proper visibility of each element. From there, texturing was completed to achieve a cohesive and visually balanced environment that met the expectations set in the initial planning phase. The goal was to design a neutral yet inviting space with small accents of unique flair.
A major challenge was the 30-hour time constraint outlined in the project brief. This was addressed by developing efficient modeling strategies, optimizing workflows, and reusing certain elements and materials across multiple objects.
The final result was a refined and cohesive scene with a high level of realism and consistent quality. The design ensured that the staging and environmental interactions of all elements had a polished and professional appearance.